curriculum information
Electronic Music Elements is an innovative curriculum developed in partnership with Eric Jao (Mix Major, DJ Enferno) that removes the barriers of traditional composition to make authentic music production accessible for all students. This course is uniquely tailored for grades 4-12 and emphasizes non-performance-based music creation using the DAW, Soundtrap.
What Students Will Learn:
• Master essential production tools like sequencers, chord triggers, and the piano roll.
• Craft drum patterns, chordal parts, bass lines, and melodies with intention.
• Analyze their favorite music to make informed creative decisions.
• Learn the art of arranging music with a DJ’s perspective to captivate their audience.
Real World Application:
Students will apply their skills in real-world projects like creating backing tracks for YouTube videos, producing podcasts, creating product ads, and even scoring a video game. These projects cross articulate with the fields of visual art, communication, and creative writing, offering students a chance to design, write, and produce their own creative content.
Flexible and Accessible:
Ideal for any educational setting, with materials for teachers with zero production experience and seasoned electronic music educators.
The course can be adapted to different term lengths and class frequencies.
Comprehensive resources, including video tutorials for both classroom and individual student use by Eric Jao, along with video and print lesson plans, technical guides, rubrics, and a course on implementation for teachers by Bob Habersat from The Shed.
No need for external equipment; the course is fully "in-the-box," requiring only student devices and headphones.
Core Curriculum Map
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1.1 Think like A DJ: Who is the audience
and what is the outcome.
1.2 The Ingredients: Drums (energy), Bass (power), Chords (emotion), Melody (Identity)
1.3 The Cook Follow a recipe to use loops to create an EDM track -
2.1 What Are Drums: Identify the sounds of a drum machine.
2.2 Writing Grooves: How to write a one bar drum groove using the sequencer
2.3 Arranging Drums: Create low, middle, and high energy drum tracks. -
3.1 Chord Basics: Creating progressions using the chord tool.
3.2 Bass Lines: Making bass lines from chord progressions.
3.3 Variation: Adding rhythmic and textural variation to bass and chords. -
4.1 Copying A Melody: Copy and modify an existing melody in the piano roll.
4.2 Writing Melodies: Write an original melody using repetition and space
4.3 Melody Types: Main melodies, counter melodies, and ostinattos, -
5.1 Review: A review of Music's Elements
5.2 Arrangement Basics Phrases, sections, and form
5.3 Arrangement Detail: Crashes, sweeps, drops, and risers.
Testimonials
CONTACT US
For general information and inquiries:
Bob@shedthemusic.com
For quotes, invoices, and PO requests:
Kris@shedthemusic.com