1.3 Cook Like A Chef

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  • Description:
    Students will create their own EDM song by following a recipe using pre-recorded loops in Soundtrap.

    Musical Objectives:
    Learn how to follow a set of directions to create a song in a particular style.
    Apply a song’s ingredients in 8-bar phrases to create song sections.

    Technical Objectives:
    Open a project by copying and pasting a URL.
    Navigate sounds from the loop library.
    Add loops to a project.
    Copy, paste, and duplicate regions.
    Add section names to the timeline.
    Trim regions to a given beat.

  • Prep:
    Familiarize yourself with the Soundtrap studio, the loop library, and the editor by completing the 1.3 project yourself. Search through the loop library to find sound sets that compliment each other. Create a song section with sounds that work well together and ones that don't. Listen to both and make notes about what to listen for later. Compare your composition to recordings of songs you like to get inspiration for the sound choice and mix.
    Copy the template of the project and create an assignment on Soundtrap EDU. Share this assignment link with students through your LMS.

    Materials:
    1.3 Project Rubric

  • As a Class:

    1. Listen to songs from the EDM playlist at the beginning, middle, and the end of class. The more students can get the sound of the style in the ear, the better their tracks will sound.

    2. Watch the top video and discuss how recipes can be used to produce songs in different styles. Make connections between other creative practices and how they follow “recipes” to create specific styles.

    3. Complete some of the connection activities to build confidence and understanding of the material.

    4. Watch the longer step videos and create an EDM track together as a class using the teacher's computer and a projector.

    5. Show students how to pay close attention to choosing samples that work together sonically, rhythmically, and harmonically.

    Individual:

    1. Instruct students to copy and paste the assignment URL from their LMS to open the Soundtrap Assignment on their own devices.

    2. Have students watch the short step videos to create their own EDM track.

    3. Remind students to check their work by viewing the checklist.

  • Informal Assessment:

    • Check for understanding by asking questions between the class viewing of the step videos. Walk around the room while students complete the individual portion of their projects to check for understanding of the technical objectives, such as dragging and dropping loops, stretching/looping regions, and copying/pasting.

    Formal Assessment:

    • The completed loop-based EDM projects can be graded by the instructor against the rubric. Students can also present their projects to each other in small groups or to the entire class.

  • Copy Me:
    Instruct students to go to the project studio on their devices. Verbally prompt them to navigate to different places in the studio and have them show each other. This can be made into a game where you have student hold up their devices when they have found the corresponding section. Here are some things to have students look for:

    1. The Playhead: Have them move the playhead to the beginning of a certain bar.

    2. The Loop Library

    3. The EME Sidebar

    4. The Checklist

    5. Snap To Grid Button

    6. Zoom Buttons

    You can also instruct student to drag different types of loops (melody, bass, chords, and drums) into the timeline and stretch them to certain lengths. They can check the lengths with their accountabilibuddy or with the instructor.

    What Kind Of Sound:
    Choose loops from the loop library and drag them into a Soundtrap window. Play the single loops for students without showing them the name. Have them identify if the loop is a drum, bass, chord, or melody sound.

    Yay or Nay:
    On the teacher station, layer drum, bass, chord, and melody loops in different combinations. Purposefully choose some loops that do not work well together and have the class identify if the result sounds good. They can say YAY or NAY to voice their decision. You can then follow up by asking them WHY they thought the sounds didn't work and what could be done to fix the issue.

    Recipe Cards:
    Partner students up and have them recreate the recipe card for EDM by making their own using crafting supplies.

    Phrase Counting & Clapping:
    Listen to teacher or student-selected songs and instruct students to clap when they hear a new section. Once they can identify the section together, have them identify the beat and count along with the music. They can count the bars in each phrase along with the number of phrases in each section by counting the beat out loud and replacing the first number in each bar with the number of bars that have passed in the phrase. They can then hold up fingers in a raised hand to count how many phrases have passed in each phrase.
    This is an example of a song section that is separated into two 4-bar phrases. Here is how it would be counted by class:

    (hold up one finger) 1 2 3 4 | 2 2 3 4 | 3 2 3 4 | 4 2 3 4 |
    (hold up another finger) 1 2 3 4 | 2 2 3 4 | 3 2 3 4 | 4 2 3 4 |

    EDM Style Search & Find:
    Crashes, risers, and subtraction are common in EDM but are also in other popular music genres. After listening to these in the EDM playlist, instruct students to search their own music libraries to find crashes, risers, and subtraction in other music genres. Students can get into teams and challenge each other to find as many examples as possible. You would be surprised to see how many examples of these are found in trap, pop, and even metal songs!

  • Enrichment:
    If students have met the requirements of the project, they can continue to add more layers of loops to enhance the depth of the music. To prevent the layered tracks from overpowering each other, instruct students to mix their volumes and adjust the stereo image placement by accessing the volume and panning controls in each track’s instrument panel. As a general rule, keep drum and bass tracks in the center and pan chordal parts and melodies to the left or right.

    Remediation:
    If students are having trouble with the technical or musical elements of the lesson, partner them up with students who have a firm grasp of the topic. They can also focus on creating one 8-bar song section to simplify the assignment.

  • This will be the first time that students will be using the Soundtrap studio. This is a great opportunity to model the troubleshooting and self-sufficient nature of producing and to celebrate students who are displaying these characteristics. Encourage students to use the videos in the side panel and try to figure out issues that arise while they are making music—it is part of the process. Also, remind students that since this is the first time using Soundtrap, their songs might not sound perfect. Again, part of the process. If you choose to have students play their tracks for each other, talk to them about what it means to collaborate in a positive way.

  • Core Arts Standards

    • Creating:

      • Anchor Standard 1 (Generate and conceptualize artistic ideas and work): Students generate musical ideas (such as rhythms, melodies, and accompaniment patterns) within specific related frameworks.

      • Anchor Standard 2 (Organize and develop artistic ideas and work): They organize and develop musical ideas for defined purposes and contexts.

      • Anchor Standard 3 (Refine and complete artistic work): Students evaluate and refine selected musical ideas to create a complete composition.

    • Performing:

      • Anchor Standard 4 (Select, analyze, and interpret artistic work for presentation): Students explain how context (such as personal, social, cultural, and historical) informs performances.

    • Responding:

      • Anchor Standard 7 (Perceive and analyze artistic work): Students identify and describe the expressive qualities (such as dynamics, tempo, and timbre) that reflect creators'/performers' expressive intent.

    • Connecting:

      • Anchor Standard 11 (Relate artistic ideas and works with societal, cultural, and historical context to deepen understanding): Students synthesize and relate knowledge and personal experiences to make music.

    Technology Literacy Standards

    • Empowered Learner (ISTE Standard 1):

      • Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

    • Creative Communicator (ISTE Standard 6):

      • Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

    • Global Collaborator (ISTE Standard 7):

      • Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

    Career Pathways

    • Music Production: Skills in creating and arranging music.

    • Sound Engineering: Technical knowledge of audio equipment and software.

    • Broadcasting and DJing: Understanding audience engagement and playlist curation.

    • Multimedia Production: Integrating music with video game audio, product commercials, and podcasts.

 
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2.1 Drums

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1.2 The ingredients